Simulations and Hyperreality in the Return of the King: A Postmodern Critique
Keywords:
Simulations, Hyperreality, Return of the King, Postmodern, CritiqueAbstract
The Novel The Return of the King by J.R.R. Tolkien's has been analyzed using Baudrillard (1994) model for Simulations and hyperreality to explore how reality and hyperreality is blurred. The results show that the novel's settings, characters and actions are designed to create a sense of reality through simulation, exemplifying the concept of hyperreality. Character’s dialogues and actions are portrayed in a way that enhances the sense of hyperreality, providing readers with an alternative perspective on reality. Overall, the study suggests that "The Return of the King" employs hyperreality as a narrative strategy, using simulated environments, characters, and scenarios to challenge conventional notions of reality and offer readers a different way of interpreting the world portrayed in the novel. The study will help the academia in reading simulations and hyperreality blurred with reality in literature. This research presents a framework for future studies investigating related topics in literature and gives useful insights for scholars, educators and enthusiasts interested in the convergence of literature and postmodern thought.
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